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<a href="sc2__map__info_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__common_8h.html">sc2_common.h</a>&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__gametypes_8h.html">sc2_gametypes.h</a>&quot;</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="structsc2_1_1_image_data.html">   14</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_image_data.html">ImageData</a> {</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <span class="keywordtype">int</span> width;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    <span class="keywordtype">int</span> height;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="keywordtype">int</span> bits_per_pixel;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    std::string data;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a>();</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;};</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="structsc2_1_1_rendered_frame.html">   24</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_rendered_frame.html">RenderedFrame</a> {</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a> map;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a> minimap;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;};</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html">   30</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_spatial_setup.html">SpatialSetup</a> {</div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html#a601930f7ac562ccfc63bda24e04cc384">   32</a></span>&#160;    <span class="keywordtype">float</span> <a class="code" href="structsc2_1_1_spatial_setup.html#a601930f7ac562ccfc63bda24e04cc384">camera_width</a>;</div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html#a6b238b3ed5fd2d5d4f15dd096051d7ce">   34</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_spatial_setup.html#a6b238b3ed5fd2d5d4f15dd096051d7ce">map_resolution_x</a>;</div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html#ae9e4415838b159f4a06a63af47fa148e">   36</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_spatial_setup.html#ae9e4415838b159f4a06a63af47fa148e">map_resolution_y</a>;</div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html#aab77c57499ded735dfd268f710ae31b1">   38</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_spatial_setup.html#aab77c57499ded735dfd268f710ae31b1">minimap_resolution_x</a>;</div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="structsc2_1_1_spatial_setup.html#a930f3747e2f0a32e72220cd4a4ae90fd">   40</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_spatial_setup.html#a930f3747e2f0a32e72220cd4a4ae90fd">minimap_resolution_y</a>;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;};</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="structsc2_1_1_interface_options.html">   44</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_interface_options.html">InterfaceOptions</a> {</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structsc2_1_1_interface_options.html#a363b3c8fc3dade64fe6dc14c095b324e">   46</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="structsc2_1_1_interface_options.html#a363b3c8fc3dade64fe6dc14c095b324e">raw</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="structsc2_1_1_interface_options.html#a9ea6db3dbb8243ab70c5caee35f8bd73">   48</a></span>&#160;    <a class="code" href="structsc2_1_1_spatial_setup.html">SpatialSetup</a> <a class="code" href="structsc2_1_1_interface_options.html#a9ea6db3dbb8243ab70c5caee35f8bd73">feature_layer</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structsc2_1_1_interface_options.html#abf3ca44ff67f031d9d7b6e0346804a0d">   50</a></span>&#160;    <a class="code" href="structsc2_1_1_spatial_setup.html">SpatialSetup</a> <a class="code" href="structsc2_1_1_interface_options.html#abf3ca44ff67f031d9d7b6e0346804a0d">render</a>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;};</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="structsc2_1_1_player_info.html">   53</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_player_info.html">PlayerInfo</a> {</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    uint32_t player_id;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    PlayerType player_type;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    Race race_requested;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    Race race_actual;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    Difficulty difficulty;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    <a class="code" href="structsc2_1_1_player_info.html">PlayerInfo</a>(uint32_t player_id, PlayerType player_type, Race race_requested, Race race_actual, Difficulty difficulty) :</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        player_id(player_id),</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        player_type(player_type),</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        race_requested(race_requested),</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        race_actual(race_actual),</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        difficulty(difficulty) {};</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;};</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html">   69</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_game_info.html">GameInfo</a> {</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a9b00972b55c4b963c79afe256919631f">   71</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_game_info.html#a9b00972b55c4b963c79afe256919631f">width</a>;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a81e1a29b3074946432fff0d11ca6731f">   73</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structsc2_1_1_game_info.html#a81e1a29b3074946432fff0d11ca6731f">height</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a4eca87fbfd989b2a3c8ea3346d2c3677">   75</a></span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a> <a class="code" href="structsc2_1_1_game_info.html#a4eca87fbfd989b2a3c8ea3346d2c3677">pathing_grid</a>;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#af0b251e21f771f06ca1927c9dff2e43b">   77</a></span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a> <a class="code" href="structsc2_1_1_game_info.html#af0b251e21f771f06ca1927c9dff2e43b">terrain_height</a>;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a97b2e1a0e7b22105d52dd7761b16111f">   79</a></span>&#160;    <a class="code" href="structsc2_1_1_image_data.html">ImageData</a> <a class="code" href="structsc2_1_1_game_info.html#a97b2e1a0e7b22105d52dd7761b16111f">placement_grid</a>;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#acf482bed6694db9ce4b7da0e139eac57">   81</a></span>&#160;    <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> <a class="code" href="structsc2_1_1_game_info.html#acf482bed6694db9ce4b7da0e139eac57">playable_min</a>;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a5b6d4abc12023b79a197ca3071ee79c8">   83</a></span>&#160;    <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> <a class="code" href="structsc2_1_1_game_info.html#a5b6d4abc12023b79a197ca3071ee79c8">playable_max</a>;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a5b39c34817d8dd67e930d7628d9c32c1">   85</a></span>&#160;    std::vector&lt;Point2D&gt; <a class="code" href="structsc2_1_1_game_info.html#a5b39c34817d8dd67e930d7628d9c32c1">enemy_start_locations</a>;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="structsc2_1_1_game_info.html#a44cd71a765e383ef257e75ead9839d1c">   89</a></span>&#160;    <a class="code" href="structsc2_1_1_interface_options.html">InterfaceOptions</a> <a class="code" href="structsc2_1_1_game_info.html#a44cd71a765e383ef257e75ead9839d1c">options</a>;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    std::vector&lt;PlayerInfo&gt; player_info;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <a class="code" href="structsc2_1_1_game_info.html">GameInfo</a>();</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;};</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;}</div><div class="ttc" id="structsc2_1_1_game_info_html_a9b00972b55c4b963c79afe256919631f"><div class="ttname"><a href="structsc2_1_1_game_info.html#a9b00972b55c4b963c79afe256919631f">sc2::GameInfo::width</a></div><div class="ttdeci">int width</div><div class="ttdoc">World width of a map. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:71</div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html_aab77c57499ded735dfd268f710ae31b1"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html#aab77c57499ded735dfd268f710ae31b1">sc2::SpatialSetup::minimap_resolution_x</a></div><div class="ttdeci">int minimap_resolution_x</div><div class="ttdoc">Number of pixels in X of the minimap. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:38</div></div>
<div class="ttc" id="sc2__common_8h_html"><div class="ttname"><a href="sc2__common_8h.html">sc2_common.h</a></div><div class="ttdoc">Common data types, including points, rectangles and colors. </div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html_a601930f7ac562ccfc63bda24e04cc384"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html#a601930f7ac562ccfc63bda24e04cc384">sc2::SpatialSetup::camera_width</a></div><div class="ttdeci">float camera_width</div><div class="ttdoc">For feature layers only, determines the world space size of the camera. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:32</div></div>
<div class="ttc" id="structsc2_1_1_point2_d_html"><div class="ttname"><a href="structsc2_1_1_point2_d.html">sc2::Point2D</a></div><div class="ttdef"><b>Definition:</b> sc2_common.h:49</div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html">sc2::SpatialSetup</a></div><div class="ttdoc">Setup structure for feature layers or rendered images. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:30</div></div>
<div class="ttc" id="structsc2_1_1_player_info_html"><div class="ttname"><a href="structsc2_1_1_player_info.html">sc2::PlayerInfo</a></div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:53</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a4eca87fbfd989b2a3c8ea3346d2c3677"><div class="ttname"><a href="structsc2_1_1_game_info.html#a4eca87fbfd989b2a3c8ea3346d2c3677">sc2::GameInfo::pathing_grid</a></div><div class="ttdeci">ImageData pathing_grid</div><div class="ttdoc">Grid showing which cells are pathable by units. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:75</div></div>
<div class="ttc" id="structsc2_1_1_interface_options_html_a9ea6db3dbb8243ab70c5caee35f8bd73"><div class="ttname"><a href="structsc2_1_1_interface_options.html#a9ea6db3dbb8243ab70c5caee35f8bd73">sc2::InterfaceOptions::feature_layer</a></div><div class="ttdeci">SpatialSetup feature_layer</div><div class="ttdoc">Feature layer data. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:48</div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action.h:9</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a5b6d4abc12023b79a197ca3071ee79c8"><div class="ttname"><a href="structsc2_1_1_game_info.html#a5b6d4abc12023b79a197ca3071ee79c8">sc2::GameInfo::playable_max</a></div><div class="ttdeci">Point2D playable_max</div><div class="ttdoc">The maximum coordinates of playable space. Points greater than this are not playable. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:83</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a5b39c34817d8dd67e930d7628d9c32c1"><div class="ttname"><a href="structsc2_1_1_game_info.html#a5b39c34817d8dd67e930d7628d9c32c1">sc2::GameInfo::enemy_start_locations</a></div><div class="ttdeci">std::vector&lt; Point2D &gt; enemy_start_locations</div><div class="ttdoc">Positions of possible enemy starting locations. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:85</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a81e1a29b3074946432fff0d11ca6731f"><div class="ttname"><a href="structsc2_1_1_game_info.html#a81e1a29b3074946432fff0d11ca6731f">sc2::GameInfo::height</a></div><div class="ttdeci">int height</div><div class="ttdoc">World height of a map. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:73</div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html_ae9e4415838b159f4a06a63af47fa148e"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html#ae9e4415838b159f4a06a63af47fa148e">sc2::SpatialSetup::map_resolution_y</a></div><div class="ttdeci">int map_resolution_y</div><div class="ttdoc">Number of pixels in Y of the main game view. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:36</div></div>
<div class="ttc" id="structsc2_1_1_rendered_frame_html"><div class="ttname"><a href="structsc2_1_1_rendered_frame.html">sc2::RenderedFrame</a></div><div class="ttdoc">Rendered data for a game frame. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:24</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a44cd71a765e383ef257e75ead9839d1c"><div class="ttname"><a href="structsc2_1_1_game_info.html#a44cd71a765e383ef257e75ead9839d1c">sc2::GameInfo::options</a></div><div class="ttdeci">InterfaceOptions options</div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:89</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_a97b2e1a0e7b22105d52dd7761b16111f"><div class="ttname"><a href="structsc2_1_1_game_info.html#a97b2e1a0e7b22105d52dd7761b16111f">sc2::GameInfo::placement_grid</a></div><div class="ttdeci">ImageData placement_grid</div><div class="ttdoc">Grid showing which cells can accept placement of structures. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:79</div></div>
<div class="ttc" id="structsc2_1_1_interface_options_html"><div class="ttname"><a href="structsc2_1_1_interface_options.html">sc2::InterfaceOptions</a></div><div class="ttdoc">Determines what type of data will be returned in observations. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:44</div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html_a6b238b3ed5fd2d5d4f15dd096051d7ce"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html#a6b238b3ed5fd2d5d4f15dd096051d7ce">sc2::SpatialSetup::map_resolution_x</a></div><div class="ttdeci">int map_resolution_x</div><div class="ttdoc">Number of pixels in X of the main game view. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:34</div></div>
<div class="ttc" id="structsc2_1_1_interface_options_html_a363b3c8fc3dade64fe6dc14c095b324e"><div class="ttname"><a href="structsc2_1_1_interface_options.html#a363b3c8fc3dade64fe6dc14c095b324e">sc2::InterfaceOptions::raw</a></div><div class="ttdeci">bool raw</div><div class="ttdoc">Raw data; essentially a list of units. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:46</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_acf482bed6694db9ce4b7da0e139eac57"><div class="ttname"><a href="structsc2_1_1_game_info.html#acf482bed6694db9ce4b7da0e139eac57">sc2::GameInfo::playable_min</a></div><div class="ttdeci">Point2D playable_min</div><div class="ttdoc">The minimum coordinates of playable space. Points less than this are not playable. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:81</div></div>
<div class="ttc" id="sc2__gametypes_8h_html"><div class="ttname"><a href="sc2__gametypes_8h.html">sc2_gametypes.h</a></div><div class="ttdoc">Types used in setting up a game. </div></div>
<div class="ttc" id="structsc2_1_1_game_info_html"><div class="ttname"><a href="structsc2_1_1_game_info.html">sc2::GameInfo</a></div><div class="ttdoc">Initial data for a game and map. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:69</div></div>
<div class="ttc" id="structsc2_1_1_spatial_setup_html_a930f3747e2f0a32e72220cd4a4ae90fd"><div class="ttname"><a href="structsc2_1_1_spatial_setup.html#a930f3747e2f0a32e72220cd4a4ae90fd">sc2::SpatialSetup::minimap_resolution_y</a></div><div class="ttdeci">int minimap_resolution_y</div><div class="ttdoc">Number of pixels in Y of the minimap. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:40</div></div>
<div class="ttc" id="structsc2_1_1_game_info_html_af0b251e21f771f06ca1927c9dff2e43b"><div class="ttname"><a href="structsc2_1_1_game_info.html#af0b251e21f771f06ca1927c9dff2e43b">sc2::GameInfo::terrain_height</a></div><div class="ttdeci">ImageData terrain_height</div><div class="ttdoc">Height map of terrain. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:77</div></div>
<div class="ttc" id="structsc2_1_1_interface_options_html_abf3ca44ff67f031d9d7b6e0346804a0d"><div class="ttname"><a href="structsc2_1_1_interface_options.html#abf3ca44ff67f031d9d7b6e0346804a0d">sc2::InterfaceOptions::render</a></div><div class="ttdeci">SpatialSetup render</div><div class="ttdoc">Rendered image data. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:50</div></div>
<div class="ttc" id="structsc2_1_1_image_data_html"><div class="ttname"><a href="structsc2_1_1_image_data.html">sc2::ImageData</a></div><div class="ttdoc">Data for a feature layer or rendered image. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:14</div></div>
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